Interview with PAX Rising’s Lighthaze World’s developer Anthony

BY DRAWZA

In Lighthaze World, you embark on a journey as Nym, guided by their loyal companion, Chewy. There puzzles are relaxing and most levels allow you to pick and choose the order in which you complete the puzzles.

The game is peaceful and it really is at the pace of the player, you can speedrun it or get lost in the serenity.

Taking inspiration from the beauty of the Tasmanian Wilderness, it is amazing to see the translation of the different landscapes and still make it recognisably Tasmania.

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Drawza: Firstly, please introduce yourself and your game?

Anthony: Hi I am Anthony from Radiobush and my game is Lighthaze World

What made you decide to journey down the path of game development?

I wanted to make puzzle games.

What previous games have you created/worked on?

A few mobile games before Lighthaze World.

What are the core concepts?

An anxious hero, relaxing puzzles and the Tasmanian wilderness.

What were your inspirations?

I liked The Witness but it is to hard and make me motion sick, so LW was born kinda like if Lego did the Witness

How long have you been working on this game?

About 3 years.

What is it like to have the game showcased at events such as PAX Aus?

A lot of fun and a lot of learning.

What advice have you got for upcoming game developers?

Make a game you would like to play and make the game small

What advice have you received that you have held on to throughout your journey?

As above, make a game you would like to play and make the game small

Have you had any mentors in the gaming industry?

Not really

How many PAX Aus events have you attended (as both a developer and as a regular attendee)?

2 as Attended and this will be the second as a developer


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