The PAX Aus Indie Showcase Winners

 By Drawza

With an amazing variety in concepts the 12 winners are ones that attendees are encouraged to check out when PAX Aus 2024 rolls around in October.  From screen to the table, each winner looks to brings something to gamers and even though I am more of the video gamer, the tabletop winners look enticing and I can not wait to give each a go. 

“As indie game makers, the visibility that the PAX Aus Indie Showcase provides is invaluable. To be recognised as a Showcase Winner gives us an opportunity we would never have had otherwise to share our game with this incredible community.”

Those are the words of Justin Port, Co-Founder of Mean Games, creator of MEAN! A fast-paced card game that will be showcased during PAX Aus this year.

The ability for indie developers to have their projects promoted to the thousands of attendees and the ability to reach tens to hundreds of thousands with the online announcements the prestige of being announced winners starts now.

Even with three months to go before the event these are games that are now being exposed to everyone eager to descend to the Melbourne Convention and Exhibition Centre in October,


The winners are: 

Digital: 

  • Max Mustard by Toast Interactive

  • Untethered by True Anomaly Entertainment

  • Anticitizen: Red by Queebly Software

  • Ascending Inferno by Oppolyon Studios

  • Rita by SporkTank

  • The Rewinder 2 by Misty Mountain Studio


Tabletop:

  • Fight With Spirit by Storybrewers Roleplaying

  • Oracle by Oracle Games

  • Glade by Teafrog Games

  • Frayed Ally by Button Fox

  • Nimbus by Neural Forge

  • MEAN! by Mean Games

 

Attendees can get immersed in the PAX Aus Indie Showcase as part of PAX Aus 2024, which will take place on October 11-13 at the Melbourne Convention and Exhibition Centre (MCEC). For more information and badges, visit the official website or follow the official PAX Aus socials on Facebook, Twitter, Instagram, Discord, Threads and Tiktok.


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Interview with PAX Aus showcase winner Rita’s developer Martin Stradling

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